Citadel Rules

Matches, teams, reporting, and disputes.

1. Match Formats

  • Street Brawl — 1v1, 2v2, 3v3, 4v4, 6v6
  • Normal — 1v1, 2v2, 3v3, 4v4, 6v6
  • Best of 1 / 3 / 5 / 7 chosen when creating the match
  • Normal 1v1–3v3: One-lane map · No Urn (decays instantly) · No Rift (never spawns)

2. Teams

  • You can own one team per mode (2v2, 3v3, 4v4, 6v6)
  • 2v2–6v6 matches require a team of that size to create or accept
  • 1v1 is always solo — no team needed
  • Invite players by exact Steam name from the Teams page
  • Team wins/losses are tracked for the ladder

3. How to Play

  1. Create or accept a match on Citadel
  2. Host posts the private match / connect code
  3. Normal 1v1–3v3: host uses console steps (map dl_midtown, pause commands, then unpause with P)
  4. Street Brawl / other: standard private match lobby
  5. Play the series, then both players report the result

4. Reporting & XP

  • Both players must report who won
  • If both agree → match completes, XP is awarded
  • If reports disagree → match becomes Disputed
  • +30 XP on win · −20 XP on loss
  • Team matches also update the team’s win/loss record

5. Disputes & Tickets

  • Open a Ticket and upload proof (screenshot or video required)
  • You can only have 1 open ticket at a time
  • Link the disputed match when creating the ticket
  • Admin reviews proof and can force the correct winner + fix XP
  • False reports or fake proof can result in penalties

6. Conduct

  • No smurfing or account boosting
  • No throwing or intentional feeding
  • Be respectful in match chat
  • Host is the Hidden King — they control the lobby code
  • Challenger is the Archmother