Citadel Rules
Matches, teams, reporting, and disputes.
1. Match Formats
- Street Brawl — 1v1, 2v2, 3v3, 4v4, 6v6
- Normal — 1v1, 2v2, 3v3, 4v4, 6v6
- Best of 1 / 3 / 5 / 7 chosen when creating the match
- Normal 1v1–3v3: One-lane map · No Urn (decays instantly) · No Rift (never spawns)
2. Teams
- You can own one team per mode (2v2, 3v3, 4v4, 6v6)
- 2v2–6v6 matches require a team of that size to create or accept
- 1v1 is always solo — no team needed
- Invite players by exact Steam name from the Teams page
- Team wins/losses are tracked for the ladder
3. How to Play
- Create or accept a match on Citadel
- Host posts the private match / connect code
- Normal 1v1–3v3: host uses console steps (
map dl_midtown, pause commands, then unpause with P) - Street Brawl / other: standard private match lobby
- Play the series, then both players report the result
4. Reporting & XP
- Both players must report who won
- If both agree → match completes, XP is awarded
- If reports disagree → match becomes Disputed
- +30 XP on win · −20 XP on loss
- Team matches also update the team’s win/loss record
5. Disputes & Tickets
- Open a Ticket and upload proof (screenshot or video required)
- You can only have 1 open ticket at a time
- Link the disputed match when creating the ticket
- Admin reviews proof and can force the correct winner + fix XP
- False reports or fake proof can result in penalties
6. Conduct
- No smurfing or account boosting
- No throwing or intentional feeding
- Be respectful in match chat
- Host is the Hidden King — they control the lobby code
- Challenger is the Archmother